Concept art frequently employs stylized 3D characters. Do you understand how to make it? Today, we’ll cover the process of developing a stylised character. Remember to take thorough notes if you are in front of a screen; they could be very helpful to you later.
In general, 3D character creator imitate or create to give their paintings a unique style that shines out when they paint, especially in contemporary illustration. Because ancient Greek painters envisioned the human form as ideal perfection rather than as it actually appeared, their sculptures did not accurately depict the real human body. Therefore, when designing stylized 3D models, 3D cartoon characters or 3D anime characters, artists are sometimes much more likely to showcase their distinctive style.
Table of Content:
Collecting References
You must first gather the necessary reference materials before you can construct a styled 3D character. A excellent reference is incredibly educational and imparts knowledge on design, specifics, and overall impact. Bring your knowledge, sense of style, and creativity.
Making a teenage character model will allow us to gather references for the following elements: clothing, jewellery, props, and details of the character’s various body parts (e.g., eyes, hair, expression, hands, and legs).
You can arrange the specific classification in accordance with your personal choices, demands, and extraction practises. The effectiveness of invention can be significantly increased by a thorough classification. It is incredibly practical and useful to be able to immediately access the creation procedure.
Modeling and Sculpting
Next, we begin designing and sculpting styled 3D characters with Zbrush. The emphasis is on accurately capturing the character’s form from various perspectives as well as the body and face proportions. Usually, after re-topologizing and projecting, I add finishing touches, such microdetails.
Topology and UV Spreading
I’ll show you how to speed up and enjoy this procedure in Topogun right after that. Then, I’ll describe how to rapidly and effectively unroll UVs, and I’ll demonstrate how to partition the various components into independent UV tiles to get the best quality in the rendered image.
Working with textures
Grooming hair
After that, I’ll discuss some general facts about human hair and describe the procedure you should be familiar with before you begin using Xgen for grooming. Hair care is a patience-intensive process.
Posing of Stylized 3D Character
After that, I’ll demonstrate how to refine the symmetry of the face and pose the figure using the notion of reference. You will notice the little boy wearing a ruby around his neck and holding a ruby in his right hand.
Rendering
In order to get the greatest results, I will then import rendered images from various perspectives into Photoshop, move forward in two dimensions, and apply them to models, shaders, etc.
Have a 3D character design in mind that you would like to create? Join us and make your ideas into reality now.